Interaction - Bachelors

FLOAT

Float is an application that aims to create a customisable sound system integrated with an interactive application that is AR adaptable. This application will allow users to control and personalise them in car audio experience across all BMW Group vehicles and products. The core aim is to develop a versatile application that optimises and adjusts car sound systems, ensuring compatibility and seamless integration across all BMW vehicles and associated products. This system will give users unprecedented control over their audio environment, from music playback to voice-activated commands. This project opens the door for additional features like surround display settings integrated with AR components, enabling the user to take phone calls while listening to music without sound bleed. The system could evolve to incorporate immersive AR experiences, enhancing both visual and auditory engagement

SPECIFICATIONS

Figma – to design entire application
Adobe Aero – to design and animate sphere
Adobe Photoshop – to design gradient on the sphere
Adobe Lightroom – to adjust lighting and colours in images
Ableton Live – to generate a surround sound simulation
Sony A7iii Camera – take high quality photos of the BMW vehicle that is used in application
Blender – design and create the 3D sphere
Final Cut Pro – generate and make video
Canva – design layouts
MIRO – planning and brainstorming

PROJECT OBJECTIVE

The project aims to create a customisable sound system integrated with an interactive application that is AR adaptable. This application will allow users to control and personalise their in-car audio experience across all BMW Group vehicles and products.

PROJECT AIM

The core aim is to develop a versatile application that optimises and adjusts car sound systems, ensuring compatibility and seamless integration across all BMW vehicles and associated products. This system will give users unprecedented control over their audio environment, from music playback to voice-activated commands.

FUTURE OPPORTUNITIES

This project opens the door for additional features like surround display settings integrated with AR components, enabling the user to take phone calls while listening to music without sound bleed. The system could evolve to incorporate immersive AR experiences, enhancing both visual and auditory engagement.

Sasha Muratidis

Sasha specialiseS in crafting intuitive and visually compelling digital experiences, with expertise in Virtual and Augmented Reality. Sasha's work blends user-centric design with cutting-edge technology, creating interfaces that are both functional and engaging. With a background in Interaction Design and Music Technology, Sasha brings a unique perspective to projects, delivering solutions that resonate on both visual and experiential levels.