Interaction - Bachelors

Kids Like Me

‘Kids Like Me’ is a learning tool that strives to increase intercultural awareness and understanding in children aged 7-10. The solution involves both physical and digital components to create an exciting and engaging experience for the target users.

wireframes

BackGround Context

Encouraging children to develop curiosity about the world beyond their immediate communities is a critical component of intercultural education. This approach not only enhances their spatial awareness on a global scale but also introduces them to a rich tapestry of cultural diversity. By engaging with other cultures, children learn to appreciate both the similarities and differences among people, fostering a sense of empathy and unity.

“Intercultural understanding is a stance of openness to multiple ways of thinking and being in the world, and to differences as resources for our shared humanity and responsibility”

(Short, 2016)

Design Concept

figurines

Figurines

The concept features collectible, magnetic figurines, each representing a fictional persona that embodies a unique cultural identity. These figurines can be collected and provide value independently of the ‘Kids Like Me’ application. The act of collecting aligns with gamification principles and creates a journey-like experience, where increased collection leads to greater opportunities for learning and engagement.
AR detection

Augmented Reality Detection

Users are encouraged to engage with these personas by scanning the figurines using image detection capabilities. Once the figurine is detected, it will be ‘brought to life’ through animated overlay of the persona. The user will be encouraged to explore more about the persona, guiding them to begin the ‘Kids Like Me’ learning activities.
learning and quiz wireframes

Learning Activities

The user will complete a series of simple learning components guided by the persona. These educational elements are based on simple elements of their lifestyles such as their favourite foods, their families, their clothing and hobbies. This allows children to be openminded and curious, but also keeps things simplistic and comprehensible. Once complete, the app will urge the user to take a simple, visual quiz to test their understanding of what they have learnt.

World mAP mAGNETIC dISPLAY

Annika Honan

Annika is a dual-degree student studying Information Technology and Interaction Design. She is interested in UX/UI design and front-end web development.